Eduardo G.Full-stack Product Engineer
Skills
An experienced professional with expertise in programming and a solid foundation in game development, specializing in remote work utilizing Angular and PHP.
Programmer
2/1/2020 - Present
Accrued significant expertise in full stack development for the Nota Maxima platform, highlighted by proficiency in PHP, Laravel, and Symfony frameworks. Developed robust backend solutions utilizing PostgreSQL and MySQL databases. Leveraged expertise in frontend development with extensive use of React.js, Redux, and Vue.js, incorporating responsive design principles to ensure seamless user experiences across devices. Demonstrated skill in RESTful API design and implementation, promoting efficient data communication between client and server.
Enhanced system performance and scalability through Docker containerization and Kubernetes orchestration. Developed and maintained CI/CD pipelines using Jenkins and GitLab CI, ensuring swift deployment cycles. Advocated for and implemented agile methodologies, contributing to iterative development and timely delivery of features. Utilized AWS infrastructure services, including EC2, S3, and RDS, to deploy and manage cloud-based applications, ensuring reliability and performance.
Implemented extensive automated testing, covering unit, integration, and end-to-end tests using Jest, PHPUnit, and Selenium, thus ensuring a high standard of code quality and system stability. Maintained version control and collaborative development practices with Git, participating in code reviews and fostering a culture of best coding practices and continuous improvement. Engaged in performance optimization using New Relic and other monitoring tools to track and resolve performance bottlenecks.
These combined skills and practices ensured the successful development, deployment, and maintenance of high-quality software, contributing significantly to the overall performance and user satisfaction of the Nota Maxima platform.Unity Developer
6/1/2016 - 6/1/2019
Gained expertise in game development using Unity, with a strong focus on developing game mechanics in C#. Worked extensively with Unity's physics, animation, and UI systems to create engaging and interactive gameplay experiences. Utilized tools such as Visual Studio and ReSharper to enhance development efficiency and code quality. Implemented features using object-oriented programming principles and design patterns to ensure scalable and maintainable codebases. Applied knowledge of Unity's asset pipeline to optimize game performance and manage resources effectively. Demonstrated proficiency in version control systems such as Git, facilitating seamless collaboration within the development team. Contributed to the debugging and performance profiling processes, utilizing tools like Unity Profiler and JetBrains dotMemory to identify and resolve performance bottlenecks. Collaborated closely with artists, designers, and other programmers to integrate assets and ensure the smooth implementation of game features. Enhanced skills in agile methodologies, participating in sprint planning, daily stand-ups, and retrospectives to deliver high-quality game features on schedule. Developed strong problem-solving capabilities and the ability to quickly iterate on game mechanics based on playtesting feedback and performance metrics.
Game Designer at Unoeste
2014 - 2018
Internship at Lumen
7/1/2018Introduction to JavaScript at Bradesco
6/1/2018C# Programming at Bradesco
6/1/2018Instructor Information at Unoeste
5/1/2018Infoeste 2017 (Instructor) at unoeste
5/1/2017Infoeste 2016 at Unoeste
5/1/2016Infoeste translates to Infoeast in English. at Unoeste
5/1/2015Technologist at Unoeste
7/1/2014Programmer at Unoeste
7/1/2014Game Designer Certificate at Unoeste
7/1/2014
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