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Matheus L.
Full-stack Product Engineer

C#
Bio

Graduating in Computer Engineering, with a consistent pursuit of knowledge and innovation since 2017. Each opportunity is approached with a focus on challenges and maximizing value in results.

  • Lead Programmer
    1/1/2019 - 12/31/2020

    Spearheaded a team of five in the development and implementation of diverse projects, primarily focusing on C# programming and 3D modeling. Acquired advanced skills in Unity and Unreal Engine, leveraging these tools to create immersive and visually compelling environments. Demonstrated technical artistry in shader programming, procedural content generation, and optimization techniques to enhance performance across platforms. Ensured the integration of 3D assets and animations using tools such as Blender and Maya. Utilized Git for version control, fostering a collaborative and efficient workflow within the team. Applied Agile methodologies to streamline project management and delivery. Development efforts included extensive use of APIs and libraries pertinent to gaming and simulation applications.

  • Computer Engineering at State University of Maranhão
    2016 - 2021

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