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Paulo V.
Back-end and Systems Engineer

Unity
Javascript
C#
Bio

Unity Developer with extensive experience since 2018, specializing in the development and programming of mechanics and features for Augmented Reality, Virtual Reality, and Electronic Games across mobile and desktop platforms utilizing Unity (C#). Adept in asset, third-party SDK, and API integration, with robust skills in front-end website development through pure JavaScript and Playcanvas. Experienced in mentoring other programmers and proficient in engaging with international clients.

  • Unity Developer
    1/1/2022 - Present

    Developed new games and maintained existing ones using Unity. Expertise in planning and programming code, alongside the implementation of art assets to ensure a seamless integration of visual and functional elements. Gained in-depth knowledge of C# for scripting within Unity. Enhanced game development skills through the use of Unity's asset store, physics engine, and animation tools. Engaged in debugging and optimization processes to improve game performance and player experience. Conducted regular testing and iteration to refine gameplay mechanics. Collaborated with artists and designers to align technical implementation with creative vision. Familiarity with version control systems like Git for collaborative development and asset management.

  • Lead Unity Developer
    6/1/2020 - 1/1/2022

    Provided mentorship to junior developers, enhancing their technical skills and project contributions. Engineered and programmed mechanics and functionalities for Augmented Reality (AR) and Virtual Reality (VR) applications and digital games, harnessing cutting-edge technologies to deliver immersive experiences. Achieved seamless integration of third-party assets and SDKs, optimizing application performance. Excelled in front-end development of websites using pure JavaScript and Playcanvas, ensuring responsive and interactive user interfaces. Successfully published multiple applications on various app stores, overseeing the process from development to deployment.

  • Unity Developer
    3/2/2018 - 6/2/2020

    Led the assistance and mentorship of fellow developers, focusing on crafting and programming mechanics and functionalities for applications in Augmented Reality, Virtual Reality, and Digital Games. Integrated third-party assets and SDKs into various projects, ensuring seamless functionality and performance. Specialized in front-end development of websites using pure JavaScript and Playcanvas, delivering responsive and interactive user experiences. Expertly managed the publishing of applications in major app stores, ensuring compliance with all guidelines and achieving successful deployments.

  • Programmer and Game Designer
    11/2/2016 - Present

    Designed, developed, and programmed complex mechanical systems with a focus on precision and efficiency. Utilized software tools such as SolidWorks and AutoCAD for detailed mechanical design and 3D modeling. Implemented product lifecycle management systems to streamline project management and workflow. Engineered components using advanced materials and adhered to rigorous industry standards to ensure reliability and performance. Conducted simulations and stress tests using ANSYS to validate designs and mitigate potential issues. Collaborated with cross-functional teams to integrate mechanical solutions seamlessly with electrical and software components. Applied knowledge of thermodynamics, fluid mechanics, and material science to optimize system functionality and durability. Ensured adherence to safety protocols and compliance with regulatory requirements throughout the development process. Proficient in both on-premises and cloud-based collaborative tools, fostering effective communication and project tracking within engineering teams.

  • Digital Games at Estácio de Sá University
    2015 - 2017

  • Computer Science at CEPEP
    2014 - 2015

Paulo is available for hire

Meet Paulo V.
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