Id Tech is a series of game engines developed by id Software, known for powering popular first-person shooter games like Doom and Quake. It provides the underlying technology for rendering graphics, handling physics, and managing game logic.
Top 5*
Game Engines
About Id Tech
Id Tech was created by id Software in the early 1990s to support their groundbreaking first-person shooter games. The engine evolved through various iterations, each improving upon graphics, physics, and overall game performance. It started with the original Doom engine in 1993 and continued to advance with subsequent releases like Quake and later versions.
Strengths of Id Tech include high-performance rendering, robust modding support, and strong optimization for first-person shooters. Weaknesses include a steeper learning curve and less versatility for non-FPS genres. Competitors include Unreal Engine, Unity, and CryEngine.
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How to hire a Id Tech expert
An Id Tech expert must possess strong proficiency in C++ programming, deep understanding of graphics rendering techniques, familiarity with OpenGL and Vulkan APIs, and experience with shader programming. They should also have knowledge of game physics, AI scripting, and performance optimization techniques specific to first-person shooters.

Agustina S.
Skills
Agustina is a Senior Product Manager specializing in product management and functional analysis. Since 2020, Agustina has helped brands with product strategy and roadmap definition, KPI management, and product discovery.

Gabriel C.
Skills
An analytical and disciplined professional with over 15 years of hands-on experience, demonstrating motivation through a commitment to continuous learning, problem-solving, and solution architecture. Adaptability is a key strength, facilitating success in diverse environments and challenges across various technology stacks.
Expertise in the Automotive domain includes proficiency with diagnostic standards such as ISO-14229, SAE J1939, and SAE J1979. In the field of Embedded Systems, experience spans implementations from bare metal device drivers and middleware to application software. Additional competencies encompass various other domains including Frontend development using Angular, Backend as a Service (BaaS) with Firebase, Mobile development with Android and Flutter, and Simulation/Game development using Unity 3D.
A natural leader with a focus on mentoring and guiding less experienced colleagues, ensuring that responsibilities are met with confidence and critical tasks are handled effectively to deliver value. Acquainted with both waterfall and agile (SCRUM) environments, areas of interest include Embedded Systems, the Automotive Industry, Cyber Security, the Android Open Source Project (AOSP), and the Rust programming language.

Peterson D.
Skills
An experienced educator and developer with a primary focus on web systems and Android application development, supplemented by a solid background in general development. Expertise extends to digital game development across platforms such as Android, iOS, Windows, Mac, Linux, and Xbox One. Demonstrates risk-taking abilities, a strong commitment to effort and sacrifice, and effective management of people and resources. Possesses excellent communication and public speaking skills, motivational capabilities, and strong organizational and planning abilities. Known for perseverance, consistency, and effective team collaboration and leadership. Additionally, holds the personal role of being a parent.

Rafael A.
Skills
A Technologist Visual Designer with over 7 years of industry experience in product design development and operations for digital design and 3D art. Expertise has been honed in visual designs for technology, 3D computer graphics, and digital applications, with a deep passion for UI design, production pipeline processes, design systems, and 3D real-time engines and interactions.
This career trajectory has fused cutting-edge visual skills with strategic process decisions, substantiated by research, workshops, metrics, and leadership. Experience includes contributions to global, industry-leading projects in technological art and design for various teams focused on marketing, e-commerce, and digital product experiences.
Specializes in Visual Design (UX/UI), Design Systems, Motion Design, and Technical Art (Unreal Engine) for UI Design and Environment/Material Art.

Marcos V.
Skills
Full-stack developer and engineer specializing in game development and system gamification, with an academic background in the field.

Evandro V.
Skills
Programming enthusiast with a strong aptitude for acquiring new languages and technologies, complemented by a dedication to continuous learning. Demonstrates excellent communication skills, ensuring clarity by addressing uncertainties and actively sharing knowledge and expertise with others.

Paulo V.
Skills
Unity Developer with extensive experience since 2018, specializing in the development and programming of mechanics and features for Augmented Reality, Virtual Reality, and Electronic Games across mobile and desktop platforms utilizing Unity (C#). Adept in asset, third-party SDK, and API integration, with robust skills in front-end website development through pure JavaScript and Playcanvas. Experienced in mentoring other programmers and proficient in engaging with international clients.

Cristovão S.
Skills
Fullstack Game Programmer with six years of experience in Unity3D (C#), specializing in multiplayer games. Prioritizes software quality, adherence to versioning standards, and best development practices to ensure product maintainability and resilience. Demonstrates a broad range of web knowledge, alongside skills in 2D/3D design, animation, and video/image editing, reflecting a strong capacity for learning across diverse domains. Portfolio available at [jovdev.com/joveem](https://jovdev.com/joveem).
*Estimations are based on information from Glassdoor, salary.com and live Howdy data.
USA
$ 224K
Employer Cost
$ 127K
Employer Cost
$ 97K
Benefits + Taxes + Fees
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