MT Framework is a proprietary game engine developed by Capcom. It is used to create high-quality graphics and physics for video games across various platforms, including consoles and PCs. The engine supports advanced rendering techniques, realistic physics, and efficient performance optimization, enabling the development of visually impressive and immersive gaming experiences.
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About Mt Framework
MT Framework was developed by Capcom and first introduced in 2006. It was created to provide a flexible and powerful engine capable of delivering high-quality graphics and physics for Capcom's games across multiple platforms. The engine facilitated the development of visually impressive titles, streamlining the production process and ensuring consistency in performance and quality.
MT Framework's strengths included its advanced rendering capabilities, efficient performance optimization, and cross-platform support. Its weaknesses involved limited third-party access and occasional difficulties in adapting to new hardware advancements. Competitors included Unreal Engine, Unity, and CryEngine, which offered broader accessibility and support for a wider range of development needs.
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How to hire a Mt Framework expert
An MT Framework expert must have strong proficiency in C++ programming, deep understanding of graphics rendering techniques, and experience with physics simulation. They should also be skilled in shader programming, performance optimization, and cross-platform development. Familiarity with Capcom's specific tools and workflows used within the MT Framework environment is essential.

Marcos V.
Skills
Full-stack developer and engineer specializing in game development and system gamification, with an academic background in the field.

Rodrigo G.
Skills
Specializes in programming both professionally and as a hobby, maintaining proficiency in the latest practices and development standards. Demonstrates effective team collaboration skills and adaptability. Focuses on meeting organizational needs, recognizing the mutual benefits of high-quality work. Committed to ongoing learning, understanding the value of knowledge in professional growth. Experienced in developing systems, websites, intranets, web services, and ERP solutions using PHP. Proficient in front-end technologies such as HTML5, CSS3, jQuery, and Twitter Bootstrap, along with dynamic content updates using AJAX and MySQL. Well-versed in CodeIgniter, Laravel, and Yii2 frameworks, and skilled in app development with Ionic 3, Cordova, and React Native. Adept in developing APIs with Node.js and Python (Flask), integrating applications with AWS API Gateway and DynamoDB. Experienced in game development with Unreal Engine 4 and 5 and content creation for Oculus Quest 2.

Erick V.
Skills
A graduate in Visual Design from Universidade Católica de Brasília, with extensive experience in UX design, particularly through participation in the Apple Developer Academy, contributing to the publication of four applications on the App Store. Currently engaged in a project focused on the macOS platform within a research institute. In 2022, achieved recognition as a recipient of the Swift Student Challenge at WWDC22, an international development award.

Vitor B.
Skills
Web and C# developer with a decade of professional experience in freelance work. Recently transitioned to specializing in game development, utilizing Unity3D and C#.

André P.
Skills
A seasoned mobile developer specializing in Flutter with four to five years of experience. Holds an MBA in Digital Business and a Bachelor's degree in Computer Science. Demonstrates a keen ability to leverage expertise and collaborate effectively within a team environment.

Michel F.
Skills
Analyst with over 13 years of experience in Information Technology, including more than 7 years specializing in mobile development. Expertise lies in game and mobile application development, utilizing technologies and platforms such as Android, iOS, Unity, and Unreal Engine, while employing Agile methodologies and Lean concepts.
Designed and published the mobile application Meu Imposto de Renda, available on Google Play Store and Apple App Store, which facilitates income tax submissions for Brazilians and handles over 2,000 simultaneous users per day.
Developed an audio game for the visually impaired titled Breu - Shadow Hunt. The game incorporates accessibility features such as screen reader integration, providing an immersive thriller experience for blind users.

César L.
Skills
A self-taught professional with expertise in effective self-management and team collaboration. Proficient in a range of technologies encompassing PHP, Laravel, Git, MySQL, and Docker.

Lucca F.
Skills
Game and mobile application developer with 15 years of experience, specializing in web development. Proficiency spans across Unity3D, C#, Android Studio, NodeJS, React, React Native, PHP, and JavaScript, with a strong emphasis on UI design and motion. Holds a degree in Digital Design from Universidade Anhembi Morumbi.
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