OpenFL is an open-source framework for building cross-platform applications and games. It allows developers to write code in Haxe, which can then be compiled to native code for various platforms, including HTML5, Windows, macOS, Linux, iOS, and Android. OpenFL provides a familiar API similar to Adobe Flash/ActionScript 3, making it easier for developers with Flash experience to transition.
About Openfl
OpenFL was created in 2012 by Joshua Granick to provide a framework for building cross-platform applications and games using Haxe. It aimed to offer a familiar API for developers transitioning from Adobe Flash/ActionScript 3, enabling them to leverage their existing skills while targeting multiple platforms with a single codebase.
OpenFL's strengths include its ability to target multiple platforms, a familiar API for Flash developers, and robust performance. Its weaknesses involve a smaller community compared to larger frameworks, limited documentation, and occasional platform-specific issues. Competitors include Unity, Unreal Engine, and Godot Engine.
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How to hire a Openfl expert
An OpenFL expert must have proficiency in Haxe programming, a deep understanding of the OpenFL API, experience with cross-platform development, and familiarity with rendering graphics and handling multimedia. Knowledge of optimizing performance for different platforms and debugging skills for various environments is also essential.
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