Torque 3D is an open-source game engine designed for creating 3D games and simulations. It offers a comprehensive suite of tools for game development, including rendering, physics, networking, and scripting capabilities.
Top 5*
Game Engines

About Torque 3d
Torque 3D was originally developed by GarageGames in 2001, evolving from the technology used in the game "Tribes 2." It aimed to provide an accessible yet powerful engine for indie developers. Over the years, it transitioned to an open-source model, allowing broader community contributions and enhancements.
Strengths of Torque 3D include its open-source nature, extensive documentation, and robust feature set for 3D game development. Weaknesses involve a steeper learning curve and less frequent updates compared to some modern engines. Competitors include Unity, Unreal Engine, and Godot.
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How to hire a Torque 3d expert
A Torque 3D expert must have strong proficiency in C++ programming, experience with TorqueScript, and a solid understanding of 3D rendering techniques. They should also be skilled in physics simulation, networking for multiplayer games, and using the Torque 3D editor tools.

Eduardo G.
Skills
An experienced professional with expertise in programming and a solid foundation in game development, specializing in remote work utilizing Angular and PHP.

Cainan L.
Skills
Backend developer, mobile developer, and game developer with expertise in Unity, .NET, Spring Boot, C#, Typescript, Java, Kotlin, and Python.

Daniel H.
Skills
Specializing in backend web development utilizing .NET and game development with Unity3D, the candidate employs creative solutions and agile methodologies such as Scrum, Kanban, and Lean. Their expertise includes assisting clients in problem-solving, backlog prioritization, and streamlining development processes.
The candidate’s career in technology commenced three years ago in a consultancy environment serving banking sector clients, with an initial focus on Java and Spring Boot. Rapidly advancing, they gained proficiency in cloud technologies (AWS), Docker, CI/CD pipelines, and observability tools, and utilized project management tools like Jira. They have also worked extensively with code analysis tools (SonarQube and Fortify), messaging systems (Kafka), and engaged in unit and mutation testing using JUnit and PiTest.
In the past two years, their focus has shifted to the .NET framework, working with ORMs such as EntityFramework and Dapper in conjunction with AWS and Azure DevOps. They have performed code reviews to improve team code quality and have explored new design patterns like CQRS and clean architectures. Their skills further include advanced management of code repositories (Git, SVN, GitLab), newer messaging systems (RabbitMQ), and various testing suites (xUnit, Bogus, FakeItEasy, Moq). Their project experience encompasses monolithic systems, microservices architectures, and extensive API utilization.
The candidate possesses a degree in Systems Analysis and Development and an EF SET English Certificate with a score of 70/100, indicating C1 Advanced level proficiency.

Cristovão S.
Skills
Fullstack Game Programmer with six years of experience in Unity3D (C#), specializing in multiplayer games. Prioritizes software quality, adherence to versioning standards, and best development practices to ensure product maintainability and resilience. Demonstrates a broad range of web knowledge, alongside skills in 2D/3D design, animation, and video/image editing, reflecting a strong capacity for learning across diverse domains. Portfolio available at [jovdev.com/joveem](https://jovdev.com/joveem).

Cleber A.
Skills
Software developer with expertise in functional and procedural testing, operational requirements analysis, and system development. Demonstrates strong technical skills in languages including C#, SQL, HTML, and JavaScript, and is proficient in diagramming and developing computing solutions. Possesses solid knowledge of ERP system technical support, showcasing adept problem-solving abilities and effective teamwork. Experienced in utilizing Unity for game design and proficient in database management. Skilled in code versioning leveraging Git. Keen on professional growth and dedicated to contributing to team and organizational success.

Renato W.
Skills
Certified Borland Developer in Delphi 7 with a Test Registration ID of 9J0-21130844 and a score of 86.7. Possesses 15 years of experience in Delphi, specializing in advanced Object-Oriented Programming (OOP), component design, and frameworks. Holds 9 years of experience in C#, focusing on component design using Visual Studio and Mono C#. Demonstrates 9 years of expertise in Unity3D for developing games and applications for iPhone and Android, particularly in Augmented Reality (AR) and Virtual Reality (VR). Expertise in SmartMatrix GIS4D, utilizing advanced Unity techniques for Geographic Information Systems (GIS), point cloud rendering, and complex Shader development. Experienced in developing the multiplayer game platform BlocksXR, supporting up to 8 players on Oculus Quest, Oculus Rift, and SteamVR, which allows users to play in AR on Android, iOS, and iPad.

Joaquim M.
Skills
Unity Developer with extensive experience in both back-end and front-end game development acquired since 2017. Expertise includes utilizing Unity, Blender, Unreal Engine, and Construct, along with a strong command of programming languages such as PHP, JavaScript, Java, C#, and C++. Additionally, serves as a university lecturer, specializing in teaching Construct, Unity3D, and Blender technologies. Co-founder of an educational startup dedicated to teaching children about space technologies, gaming, and architecture.

Frederico A.
Skills
Game Developer specializing in Unity programming with extensive experience in developing mobile games for Android and iOS platforms, along with expertise in Augmented Reality solutions. Demonstrates a strong portfolio of freelance projects encompassing the creation of casual and educational games, advergames, and corporate solutions designed for training purposes.
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