Irrlicht Engine is an open-source, high-performance real-time 3D engine written in C++. It provides developers with tools to create 3D graphics applications, including games and simulations, supporting various features like real-time rendering, animation, and collision detection across multiple platforms.
About Irrlicht Engine
Irrlicht Engine was created in 2003 by Nikolaus Gebhardt. It was developed to provide a robust, open-source solution for real-time 3D graphics rendering. The engine gained popularity for its ease of use, cross-platform capabilities, and support for various file formats and rendering technologies.
Strengths of Irrlicht Engine include its open-source nature, ease of use, cross-platform support, and lightweight design. Weaknesses involve limited modern graphics features and less frequent updates. Competitors include Unity, Unreal Engine, and Godot.
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How to hire a Irrlicht Engine expert
An Irrlicht Engine expert must have strong proficiency in C++ programming, a deep understanding of 3D graphics rendering, and experience with OpenGL and Direct3D. They should also be skilled in using various 3D modeling tools and familiar with physics simulation, animation techniques, and shader programming.
Nicholas R.
Skills
A software engineer with three years of backend development experience, specializing in crafting applications and services utilizing RESTful APIs in Python and Java. Demonstrates proficiency in frameworks such as Django and Spring, adeptness in both relational and non-relational databases, and expertise in containerization and scalability. Additionally, skilled in applying design patterns, Object-Oriented Programming (OOP) principles, and various testing methodologies.
Daniel A.
Skills
iOS Analyst/Developer with extensive expertise in developing and maintaining applications for Apple devices. Specializing in Swift and Objective-C, with a thorough comprehension of the iOS framework, including UIKit, Core Data, and Cocoa Touch. Exhibits strong problem-solving abilities and exceptional skills in code optimization, aimed at high performance and enhanced user experience. Adept in collaborative agile development environments and proficient in utilizing version control systems such as Git. Dedicated to continuous professional growth and staying informed about the latest industry advancements and technological trends.
César L.
Skills
A self-taught professional with expertise in effective self-management and team collaboration. Proficient in a range of technologies encompassing PHP, Laravel, Git, MySQL, and Docker.
Fabio C.
Skills
A Game Developer with a proven fascination for learning new technologies, experienced across diverse platforms such as PC, iOS, Android, PS4, Xbox One, and Nintendo Switch. The professional portfolio encompasses the development of new features, maintenance, and porting for games. Significant career contributions include creating prototypes, developing experimental games, and executing maintenance and validation tasks for game launches.
Guilherme B.
Skills
A software engineer with over two years of specialized experience in back-end development, focusing on Java and C#. Demonstrates a strong foundation in Object-Oriented Programming (OOP) and data structures, and is proficient in utilizing Git and GitHub for efficient version control. Commits to writing clean, scalable code and possesses proficiency in 2D and 3D Unity development environments.
Leandro D.
Skills
A seasoned Game Developer with over seven years of expertise in the game development industry, demonstrating proficiency in creating projects using Unity with C#, Phaser 2 with JavaScript, and Godot with GDScript. Equipped with an extensive understanding of Game Design, encompassing mechanics development, storytelling, difficulty balancing, internal economy, and level design. Notable released titles include Side Quest for PC, available on Steam, and Blobs Tap for web and Android platforms. A comprehensive portfolio that highlights a diverse range of works is available for viewing.
Paulo V.
Skills
Unity Developer with extensive experience since 2018, specializing in the development and programming of mechanics and features for Augmented Reality, Virtual Reality, and Electronic Games across mobile and desktop platforms utilizing Unity (C#). Adept in asset, third-party SDK, and API integration, with robust skills in front-end website development through pure JavaScript and Playcanvas. Experienced in mentoring other programmers and proficient in engaging with international clients.
André P.
Skills
A seasoned mobile developer specializing in Flutter with four to five years of experience. Holds an MBA in Digital Business and a Bachelor's degree in Computer Science. Demonstrates a keen ability to leverage expertise and collaborate effectively within a team environment.
*Estimations are based on information from Glassdoor, salary.com and live Howdy data.
USA
$ 224K
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$ 127K
Employer Cost
$ 97K
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