Irrlicht Engine is an open-source, high-performance real-time 3D engine written in C++. It provides developers with tools to create 3D graphics applications, including games and simulations, supporting various features like real-time rendering, animation, and collision detection across multiple platforms.
Top 5*
Game Engines
About Irrlicht Engine
Irrlicht Engine was created in 2003 by Nikolaus Gebhardt. It was developed to provide a robust, open-source solution for real-time 3D graphics rendering. The engine gained popularity for its ease of use, cross-platform capabilities, and support for various file formats and rendering technologies.
Strengths of Irrlicht Engine include its open-source nature, ease of use, cross-platform support, and lightweight design. Weaknesses involve limited modern graphics features and less frequent updates. Competitors include Unity, Unreal Engine, and Godot.
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How to hire a Irrlicht Engine expert
An Irrlicht Engine expert must have strong proficiency in C++ programming, a deep understanding of 3D graphics rendering, and experience with OpenGL and Direct3D. They should also be skilled in using various 3D modeling tools and familiar with physics simulation, animation techniques, and shader programming.

Rafael D.
Skills
A technologist in Digital Game Design with a specialization in programming, web and application development, and 3D design.

Daniel H.
Skills
Specializing in backend web development utilizing .NET and game development with Unity3D, the candidate employs creative solutions and agile methodologies such as Scrum, Kanban, and Lean. Their expertise includes assisting clients in problem-solving, backlog prioritization, and streamlining development processes.
The candidate’s career in technology commenced three years ago in a consultancy environment serving banking sector clients, with an initial focus on Java and Spring Boot. Rapidly advancing, they gained proficiency in cloud technologies (AWS), Docker, CI/CD pipelines, and observability tools, and utilized project management tools like Jira. They have also worked extensively with code analysis tools (SonarQube and Fortify), messaging systems (Kafka), and engaged in unit and mutation testing using JUnit and PiTest.
In the past two years, their focus has shifted to the .NET framework, working with ORMs such as EntityFramework and Dapper in conjunction with AWS and Azure DevOps. They have performed code reviews to improve team code quality and have explored new design patterns like CQRS and clean architectures. Their skills further include advanced management of code repositories (Git, SVN, GitLab), newer messaging systems (RabbitMQ), and various testing suites (xUnit, Bogus, FakeItEasy, Moq). Their project experience encompasses monolithic systems, microservices architectures, and extensive API utilization.
The candidate possesses a degree in Systems Analysis and Development and an EF SET English Certificate with a score of 70/100, indicating C1 Advanced level proficiency.

Matheus P.
Skills
A graduate in Technology in Systems Analysis and Development from IFPI Campus Teresina Central, with a technical background in Electronics integrated with high school education. Possesses four years of experience in full stack web development, with a specialization in web application creation utilizing C# and Python/Django, and proficiency in database management using PostgreSQL. Demonstrates expertise in front-end technologies such as HTML5, CSS3, and JavaScript. Notable projects include the development of a government-related website and an Integrated Environmental Management System for a state environmental agency, along with the creation of a Content Management System for a major beverage company's information technology needs.

Guilherme B.
Skills
A software engineer with over two years of specialized experience in back-end development, focusing on Java and C#. Demonstrates a strong foundation in Object-Oriented Programming (OOP) and data structures, and is proficient in utilizing Git and GitHub for efficient version control. Commits to writing clean, scalable code and possesses proficiency in 2D and 3D Unity development environments.

Paulo V.
Skills
Unity Developer with extensive experience since 2018, specializing in the development and programming of mechanics and features for Augmented Reality, Virtual Reality, and Electronic Games across mobile and desktop platforms utilizing Unity (C#). Adept in asset, third-party SDK, and API integration, with robust skills in front-end website development through pure JavaScript and Playcanvas. Experienced in mentoring other programmers and proficient in engaging with international clients.

Fabio C.
Skills
A Game Developer with a proven fascination for learning new technologies, experienced across diverse platforms such as PC, iOS, Android, PS4, Xbox One, and Nintendo Switch. The professional portfolio encompasses the development of new features, maintenance, and porting for games. Significant career contributions include creating prototypes, developing experimental games, and executing maintenance and validation tasks for game launches.

Johnatan S.
Skills
Full Stack Web Developer and Digital Game Developer with experience in low-code development. Specialized in traditional development projects for municipal governments and digital marketing agencies. Involved in the digital gaming sector through participation in game jams, course completions, and publishing collaborative Android games. Early programming logic experienced with RPG Maker 2000 during adolescence, shaping career pathways. Actively using Bubble for no-code MVP validation and managing scalability issues. Balanced studies for public service exams with academic pursuits in Information Systems, resulting in multiple job offers and an in-depth understanding of municipal legislation.

Frederico A.
Skills
Game Developer specializing in Unity programming with extensive experience in developing mobile games for Android and iOS platforms, along with expertise in Augmented Reality solutions. Demonstrates a strong portfolio of freelance projects encompassing the creation of casual and educational games, advergames, and corporate solutions designed for training purposes.
*Estimations are based on information from Glassdoor, salary.com and live Howdy data.
USA
$ 224K
Employer Cost
$ 127K
Employer Cost
$ 97K
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