Allegro is a cross-platform, open-source game development library that provides tools for handling graphics, sound, input, and other common game tasks. It simplifies the process of creating 2D games by offering a comprehensive API for game developers.
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About Allegro
Allegro was created in 1990 by Shawn Hargreaves. It started as a library for the Atari ST and later evolved to support various platforms, including DOS, Windows, and Linux. The goal was to provide a simple and efficient way for developers to create games and multimedia applications.
Strengths of Allegro include its simplicity, cross-platform support, and comprehensive API for 2D game development. Weaknesses include limited 3D capabilities and a smaller community compared to larger engines. Competitors include SDL, SFML, and more comprehensive engines like Unity and Unreal Engine3D capabilities and a smaller community compared to larger engines. Competitors include SDL, SFML, and more comprehensive engines like Unity and Unreal Engine.
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How to hire a Allegro expert
An Allegro expert must have strong proficiency in C or C++ programming, experience with 2D graphics rendering, and knowledge of handling audio, input devices, and timers. They should also be familiar with cross-platform development and debugging techniques specific to Allegro's API.
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